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Vectors in Cylindrical and Spherical Coordinate Systems

 It is useful to learn about other coordinate systems. For example, to solve a problem involving a cylindrical shape like electromagnetic fields on a rod, you should use a cylindrical spherical coordinate system. For problems involving a sphere, like electromagnetic fields of a sphere, you should use spherical coordinate systems.

Cylindrical Coordinate System

    Cylindrical coordinates add the Z dimension to the polar coordinates (r, θ). It's dimensions are (r, θ, z) which are radial, azimuthal, and vertical axes. 

From cartesian to cylindrical:From cylindrical to cartesian:
x = r*cos(θ)r²= x² + y²
y = r*sin(θ)tan(θ)=y/x
z = zz = z

cylindrical coordinate system
Spherical Coordinate System

Spherical coordinates are (r, θ, φ) which are radial, azimuthal, and vertical axes. 

From cartesian to spherical:From spherical to cartesian:
x = r*sin(θ)cos(φ)r²= x² + y² + z²
y = r*sin(θ)sin(φ)cos(θ)=z/r
z = r*cos(θ)tan(φ) =y/x

This gif can help you visualize how changing each coordinate changes the position of our point P. You can experiment with it here.

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